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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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resources
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material.h
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Author
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Add a metallic mode
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky