Age | Commit message (Expand) | Author |
2023-01-31 | [Sprite3D/Label3D] Expose alpha antialiasing properties. | bruvzg |
2023-01-24 | Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ... | bruvzg |
2023-01-23 | Merge pull request #70377 from dsnopek/server-export-mk2 | Rémi Verschelde |
2023-01-23 | Add "dedicated server" export mode which can strip unneeded visual resources | David Snopek |
2023-01-21 | Clean up shader parameter remap | Juan Linietsky |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-09-21 | Rename remaining "*_enable" to "*_enabled" | Micky |
2022-09-16 | Fix sorting of uniform items in the material properties | Yuri Rubinsky |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-18 | Make `property_*_revert` methods multilevel and expose them for scripting | Yuri Sizov |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Merge pull request #60583 from reduz/placeholder-assets | Rémi Verschelde |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-28 | Implement placeholder assets | reduz |
2022-04-22 | Implement Label3D node. | bruvzg |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-02-22 | Use Filament specular models and parametrization | clayjohn |
2022-01-12 | Optimize include files to improve `shader_language.h` compilation speed | Yuri Roubinsky |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn |
2021-09-21 | Prevent shaders from generating code before the constructor finishes. | Tom Coxon |
2021-07-07 | Merge pull request #50193 from reduz/fix-command-queue-crash | Rémi Verschelde |
2021-07-07 | Fix Command Queue Crash | reduz |
2021-07-05 | Fix Subsurface Scattering | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky |
2021-04-30 | Implement Particle Trails | reduz |
2021-02-14 | Fix uninitialized `BaseMaterial3D::features` variable. | bruvzg |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-11-02 | Alpha Hash and Alpha2Coverage Implementation | Marios Staikopoulos |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |