Age | Commit message (Expand) | Author |
2020-10-17 | Add aerial perspective to fixed fog | clayjohn |
2020-08-19 | Add fog to sky shaders | clayjohn |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-06-30 | Write "Aces" tonemapping in uppercase as it's an acronym | Hugo Locurcio |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Remove redundant void argument lists | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-23 | Tweak SSAO property hints to allow setting more precise values | Hugo Locurcio |
2020-04-02 | Merge pull request #37512 from reduz/implement-ssr | Rémi Verschelde |
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-14 | Fix bind method set_override_exposure_enabled of CameraEffects | Handola |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-26 | Only display Environment sky rotation in degrees in the Inspector | Hugo Locurcio |
2019-10-01 | updated defaults and documentation for GLES2 glow | clayjohn |
2019-09-30 | Implement DOF blur, Glow, and BCS in GLES2 | clayjohn |
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio |
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-05-26 | Improve SSAO performance and quality | Hugo Locurcio |
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde |
2019-02-06 | Hide new sky properties if we don't have sky as a background | Bastiaan Olij |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-14 | Hide worldenvironment settings not relevant in GLES2. Fixes #23281 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-10-02 | Merge pull request #21436 from CptPotato/tonemap-fixes | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-27 | fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ... | alex-poe |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |