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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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environment.cpp
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Author
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-01-19
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-...
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-26
Hide Ambient Light properties in Environment inspector depending on mode
Hugo Locurcio
2022-10-21
Clean up Basis from Euler code
Aaron Franke
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
Fix some property validation not been refactored
RedMser
2022-08-04
Don't store the values of linked SDFGI properties in Environment
Hugo Locurcio
2022-08-01
Improve easing inspector usability
Hugo Locurcio
2022-07-21
Change fog density range hint to be 0 to 1 with or_greater
Aaron Franke
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-09
Add a property hint to Environment's `sky_rotation` property
Hugo Locurcio
2022-06-07
Merge pull request #55909 from Calinou/volumetric-fog-tweak-temporal-reprojec...
Clay John
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-12
Basic 3D rendering
clayjohn
2022-04-10
Hide SSIL properties when SSIL is disabled in the Environment resource
Hugo Locurcio
2022-03-25
Rename "ss_reflections_" to "ssr_" in Environment
FireForge
2022-02-14
Clamp environment light sky contribution to the [0.0; 1.0] range
Hugo Locurcio
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-01-20
add support for glow maps
Ansraer
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-13
Tweak the volumetric fog temporal reprojection property hint
Hugo Locurcio
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Clamp Environment's SSR fade-in and fade-out to positive values
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-08-02
Validates set_sdfgi_cascades argument range
Haoyu Qiu
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-02-07
Improve SDFGI indirect light feedback loop
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-09
Static analyzer fixes:
bruvzg
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
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