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path: root/scene/resources/environment.cpp
AgeCommit message (Expand)Author
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-09Static analyzer fixes:bruvzg
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-08-19Add fog to sky shadersclayjohn
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-30Write "Aces" tonemapping in uppercase as it's an acronymHugo Locurcio
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Remove redundant void argument listsRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-23Tweak SSAO property hints to allow setting more precise valuesHugo Locurcio
2020-04-02Merge pull request #37512 from reduz/implement-ssrRémi Verschelde
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-14Fix bind method set_override_exposure_enabled of CameraEffectsHandola
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-26Only display Environment sky rotation in degrees in the InspectorHugo Locurcio
2019-10-01updated defaults and documentation for GLES2 glowclayjohn
2019-09-30Implement DOF blur, Glow, and BCS in GLES2clayjohn
2019-08-27Tweak the default fog depth end to use a fixed valueHugo Locurcio
2019-08-07Invert and adjust the default fog height valuesHugo Locurcio
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-05-26Improve SSAO performance and qualityHugo Locurcio
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde