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path: root/scene/resources/environment.cpp
AgeCommit message (Expand)Author
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-26Only display Environment sky rotation in degrees in the InspectorHugo Locurcio
2019-10-01updated defaults and documentation for GLES2 glowclayjohn
2019-09-30Implement DOF blur, Glow, and BCS in GLES2clayjohn
2019-08-27Tweak the default fog depth end to use a fixed valueHugo Locurcio
2019-08-07Invert and adjust the default fog height valuesHugo Locurcio
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-05-26Improve SSAO performance and qualityHugo Locurcio
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde
2019-02-06Hide new sky properties if we don't have sky as a backgroundBastiaan Olij
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-14Hide worldenvironment settings not relevant in GLES2. Fixes #23281Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-10-02Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-27fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03found via cppcheck:firefly2442
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-12Set ambient contribution by default to 1, fixes #11850Juan Linietsky
2017-10-23Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindingsBastiaan Olij
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-14Fix console warning: Condition !env is trueM.H. Alkotob
2017-08-11Merge pull request #10194 from Keetz/update-default-valuesRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09Updated default values in SpatialMaterial and EnvironmentRasmus Ketelsen
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky