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path: root/scene/resources/environment.cpp
AgeCommit message (Expand)Author
2022-06-09Add a property hint to Environment's `sky_rotation` propertyHugo Locurcio
2022-06-07Merge pull request #55909 from Calinou/volumetric-fog-tweak-temporal-reprojec...Clay John
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-12Basic 3D renderingclayjohn
2022-04-10Hide SSIL properties when SSIL is disabled in the Environment resourceHugo Locurcio
2022-03-25Rename "ss_reflections_" to "ssr_" in EnvironmentFireForge
2022-02-14Clamp environment light sky contribution to the [0.0; 1.0] rangeHugo Locurcio
2022-02-06Tweak default SDFGI settings for better qualityHugo Locurcio
2022-01-20add support for glow mapsAnsraer
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-13Tweak the volumetric fog temporal reprojection property hintHugo Locurcio
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
2021-11-06Added SSIL post processing effectclayjohn
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-14Fix the height fog effectBrian Semrau
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Clamp Environment's SSR fade-in and fade-out to positive valuesHugo Locurcio
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-08-02Validates set_sdfgi_cascades argument rangeHaoyu Qiu
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-10Removed _change_notifyreduz
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-09Static analyzer fixes:bruvzg
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-08-19Add fog to sky shadersclayjohn
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-30Write "Aces" tonemapping in uppercase as it's an acronymHugo Locurcio
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Remove redundant void argument listsRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde