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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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environment.cpp
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Commit message (
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Author
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-30
Write "Aces" tonemapping in uppercase as it's an acronym
Hugo Locurcio
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-23
Tweak SSAO property hints to allow setting more precise values
Hugo Locurcio
2020-04-02
Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-14
Fix bind method set_override_exposure_enabled of CameraEffects
Handola
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-26
Only display Environment sky rotation in degrees in the Inspector
Hugo Locurcio
2019-10-01
updated defaults and documentation for GLES2 glow
clayjohn
2019-09-30
Implement DOF blur, Glow, and BCS in GLES2
clayjohn
2019-08-27
Tweak the default fog depth end to use a fixed value
Hugo Locurcio
2019-08-07
Invert and adjust the default fog height values
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-26
Improve SSAO performance and quality
Hugo Locurcio
2019-02-12
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Rémi Verschelde
2019-02-06
Hide new sky properties if we don't have sky as a background
Bastiaan Olij
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-14
Hide worldenvironment settings not relevant in GLES2. Fixes #23281
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-11-28
Fix style issues and signature mismatch
Rémi Verschelde
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-10-02
Merge pull request #21436 from CptPotato/tonemap-fixes
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
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