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path: root/scene/resources/environment.cpp
AgeCommit message (Expand)Author
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-10-02Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-27fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03found via cppcheck:firefly2442
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-12Set ambient contribution by default to 1, fixes #11850Juan Linietsky
2017-10-23Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindingsBastiaan Olij
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-14Fix console warning: Condition !env is trueM.H. Alkotob
2017-08-11Merge pull request #10194 from Keetz/update-default-valuesRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09Updated default values in SpatialMaterial and EnvironmentRasmus Ketelsen
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky
2017-06-24Environment: remove ssr_accel property, fix typoPoommetee Ketson
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-07Fog is complete!Juan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-08Multi stage glow with light bleeding from HDRJuan Linietsky
2016-12-07Tonemapping and Auto Exposure supportJuan Linietsky