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Godot with FMOD integration
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environment.cpp
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Commit message (
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Author
2022-08-04
Don't store the values of linked SDFGI properties in Environment
Hugo Locurcio
2022-08-01
Improve easing inspector usability
Hugo Locurcio
2022-07-21
Change fog density range hint to be 0 to 1 with or_greater
Aaron Franke
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-09
Add a property hint to Environment's `sky_rotation` property
Hugo Locurcio
2022-06-07
Merge pull request #55909 from Calinou/volumetric-fog-tweak-temporal-reprojec...
Clay John
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-12
Basic 3D rendering
clayjohn
2022-04-10
Hide SSIL properties when SSIL is disabled in the Environment resource
Hugo Locurcio
2022-03-25
Rename "ss_reflections_" to "ssr_" in Environment
FireForge
2022-02-14
Clamp environment light sky contribution to the [0.0; 1.0] range
Hugo Locurcio
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-01-20
add support for glow maps
Ansraer
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-13
Tweak the volumetric fog temporal reprojection property hint
Hugo Locurcio
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Clamp Environment's SSR fade-in and fade-out to positive values
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-08-02
Validates set_sdfgi_cascades argument range
Haoyu Qiu
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-02-07
Improve SDFGI indirect light feedback loop
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-09
Static analyzer fixes:
bruvzg
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-30
Write "Aces" tonemapping in uppercase as it's an acronym
Hugo Locurcio
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
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