Age | Commit message (Expand) | Author |
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal |
2021-03-04 | Fix errors and crash with empty ConvexPolygonShape2D | PouleyKetchoupp |
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp |
2021-02-20 | Draw an outline for 2D debug collision shapes | Hugo Locurcio |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-04-05 | Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. | Michael Alexsander Silva Dias |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-14 | Ensure that array passed to physics is always counter clockwise, fixes #15361. | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-27 | More exact picking for canvas editor | Bernhard Liebl |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-14 | implement point cloud function using convex hull for ConvexPolygonShape2D, fi... | Juan Linietsky |
2015-11-18 | *Polygon2D now updates on any modification in its point array. ShapeLine2D ha... | Ovnuniarchos |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |