Age | Commit message (Expand) | Author |
2020-11-26 | Implement signed distance fields for 2D shaders | reduz |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-30 | Refactor pixel snapping. | reduz |
2020-08-14 | Add a debanding property to Viewport | Hugo Locurcio |
2020-08-03 | Fix _input being mistakenly called twice on script | George Marques |
2020-07-27 | Fix input after removing multilevel calls | George Marques |
2020-07-24 | Remove multilevel calls | George Marques |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky |
2020-06-30 | Add a separate application focus/in notification out from Window focus notifi... | Juan Linietsky |
2020-05-25 | Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | Timo Schwarzer |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-05-08 | Turn the anisotropic filtering setting into an enum | Hugo Locurcio |
2020-05-04 | Merge pull request #37717 from qarmin/world_fix | Rémi Verschelde |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-17 | Update many docs with recent rendering changes | clayjohn |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-26 | Add macOS DisplayServer implementation. | bruvzg |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | Fix compilation warnings and re-enable werror=yes on Travis | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-19 | SceneTree: Abort change_scene if we're quitting | Rémi Verschelde |
2020-01-17 | Fix crash when confirming dialogs with Return key | Rémi Verschelde |
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio |