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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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scene_tree.cpp
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Commit message (
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Author
2023-04-07
Prevent off-screen controls in editor
kobewi
2023-01-15
Fix change_scene memory leak due to duplicate instantiation
Rémi Verschelde
2023-01-11
Merge pull request #71105 from reduz/unload-current-scene
Rémi Verschelde
2023-01-10
Add SceneTree.unload_current_scene()
Juan Linietsky
2023-01-09
Merge pull request #70863 from bruvzg/win_init_min
Rémi Verschelde
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Set main window min. size via Window object instead of DisplayServer to prese...
bruvzg
2022-12-17
Merge pull request #70202 from Calinou/viewport-transparent-background-rename...
Rémi Verschelde
2022-12-17
Move transparent background project setting to a subsection
Hugo Locurcio
2022-12-16
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
Rémi Verschelde
2022-12-15
Fix possible Tween leak on exit
Haoyu Qiu
2022-12-14
Fix missing check if shortcut event is handled for Control-nodes
Markus Sauermann
2022-12-11
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-11-28
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more...
Rémi Verschelde
2022-11-27
Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"
Rémi Verschelde
2022-11-18
Allow all lossless image formats to be used for VRS texture project setting
Hugo Locurcio
2022-11-14
Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes
Rémi Verschelde
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-27
Fix calling `_call_shortcut_input` on a node that has been removed
Rindbee
2022-10-24
`SceneTree` Fix storing removed nodes to be skipped by the group calls
kleonc
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-13
Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ...
Eric M
2022-10-09
Add a project setting to make the root viewport transparent
Hugo Locurcio
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-28
Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2
Rémi Verschelde
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-18
Update mouse cursor shape after changes
Markus Sauermann
2022-09-08
Merge pull request #63596 from Jayman2000/issue-27640
Rémi Verschelde
2022-09-07
Rename change_scene() and change_scene_to()
Jason Yundt
2022-09-07
Remove / Replace old Navigation Debug Visualization
smix8
2022-09-03
Some improvements to the SceneTreeTimer
Xwdit
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-01
Add an underscore to internal group names as per engine policy
Hugo Locurcio
2022-06-29
Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-20
Add Path2D/3D debug options
smix8
2022-06-19
Add explicit deferred flags
markdibarry
2022-06-12
Mark some common project settings as basic
Hugo Locurcio
2022-06-07
Initial TAA implementation
jfons
2022-05-20
Merge pull request #61026 from timothyqiu/quit-prop
Rémi Verschelde
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-14
Make auto_accept_quit and quit_on_go_back properties
Haoyu Qiu
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