index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
main
/
scene_tree.cpp
Age
Commit message (
Expand
)
Author
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-01
Add an underscore to internal group names as per engine policy
Hugo Locurcio
2022-06-29
Merge pull request #62084 from smix8/path_debug_options_4.x
Rémi Verschelde
2022-06-20
Add Path2D/3D debug options
smix8
2022-06-19
Add explicit deferred flags
markdibarry
2022-06-12
Mark some common project settings as basic
Hugo Locurcio
2022-06-07
Initial TAA implementation
jfons
2022-05-20
Merge pull request #61026 from timothyqiu/quit-prop
Rémi Verschelde
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-14
Make auto_accept_quit and quit_on_go_back properties
Haoyu Qiu
2022-05-12
Add a new HashMap implementation
reduz
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-04-29
Small improvements to get_first_node_in_group()
kobewi
2022-04-27
Merge pull request #60331 from KoBeWi/tween_static()
Rémi Verschelde
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-04-17
Make Tween.interpolate_value() static
kobewi
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-10
Revert "Update mouse cursor shape after changes"
Markus Sauermann
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-09
Update mouse cursor shape after changes
Markus Sauermann
2022-03-05
Various code and documentation improvements
kobewi
2022-02-28
Remove files_dropped signal from SceneTree
Igor Kordiukiewicz
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-05
[Net] Move RPC, Node cache out of MultiplayerAPI.
Fabio Alessandrelli
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-21
Fix main window title translation.
bruvzg
2022-01-09
Fix Tween pause behavior
kobewi
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-08
Delete objects enqueued for deletion during SceneTree destruction
kleonc
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-17
Merge pull request #49819 from nekomatata/fix-process-mode-inherit
Rémi Verschelde
2021-09-14
Merge pull request #51237 from KoBeWi/tween_fix()
Rémi Verschelde
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-06
Fix process mode update when mode owner is set to Inherit
PouleyKetchoupp
2021-08-31
Add Listener2D
kobewi
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Revert "Add Node processing and physics processing cumulative (as opposed to ...
Juan Linietsky
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
[next]