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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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main
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scene_tree.cpp
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Author
2017-08-17
Added notification const NOTIFICATION_WM_ABOUT
Marcelo Fernandez
2017-08-15
Fix debug materials, closes #8607
Juan Linietsky
2017-08-11
Merge pull request #10198 from jjay/f/stretch_aspect_expand
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-09
Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-07
-Fixed BoneAttachment delay, closes #3966
Juan Linietsky
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-24
Merge pull request #9764 from Noshyaar/pr-fix2
Rémi Verschelde
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
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