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path: root/scene/main/scene_tree.cpp
AgeCommit message (Expand)Author
2023-04-07Prevent off-screen controls in editorkobewi
2023-01-15Fix change_scene memory leak due to duplicate instantiationRémi Verschelde
2023-01-11Merge pull request #71105 from reduz/unload-current-sceneRémi Verschelde
2023-01-10Add SceneTree.unload_current_scene()Juan Linietsky
2023-01-09Merge pull request #70863 from bruvzg/win_init_minRémi Verschelde
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-03Set main window min. size via Window object instead of DisplayServer to prese...bruvzg
2022-12-17Merge pull request #70202 from Calinou/viewport-transparent-background-rename...Rémi Verschelde
2022-12-17Move transparent background project setting to a subsectionHugo Locurcio
2022-12-16Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-checkRémi Verschelde
2022-12-15Fix possible Tween leak on exitHaoyu Qiu
2022-12-14Fix missing check if shortcut event is handled for Control-nodesMarkus Sauermann
2022-12-11Add PropertyInfo overload for GLOBAL_DEFkobewi
2022-11-28Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more...Rémi Verschelde
2022-11-27Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"Rémi Verschelde
2022-11-18Allow all lossless image formats to be used for VRS texture project settingHugo Locurcio
2022-11-14Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodesRémi Verschelde
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
2022-10-27Fix calling `_call_shortcut_input` on a node that has been removedRindbee
2022-10-24`SceneTree` Fix storing removed nodes to be skipped by the group callskleonc
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-13Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ...Eric M
2022-10-09Add a project setting to make the root viewport transparentHugo Locurcio
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-28Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2Rémi Verschelde
2022-09-26Change time parameters and variables to double typeDave Palais
2022-09-18Update mouse cursor shape after changesMarkus Sauermann
2022-09-08Merge pull request #63596 from Jayman2000/issue-27640Rémi Verschelde
2022-09-07Rename change_scene() and change_scene_to()Jason Yundt
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
2022-09-03Some improvements to the SceneTreeTimerXwdit
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-01Add an underscore to internal group names as per engine policyHugo Locurcio
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
2022-06-20Add Path2D/3D debug optionssmix8
2022-06-19Add explicit deferred flagsmarkdibarry
2022-06-12Mark some common project settings as basicHugo Locurcio
2022-06-07Initial TAA implementationjfons
2022-05-20Merge pull request #61026 from timothyqiu/quit-propRémi Verschelde
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-14Make auto_accept_quit and quit_on_go_back propertiesHaoyu Qiu