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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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main
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scene_tree.cpp
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Commit message (
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Author
2021-04-22
Call randomize() automatically
Tomasz Chabora
2021-03-20
Add Root Null Check
Nathan Franke
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-22
Add preview Sun and Environment
reduz
2021-02-20
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-19
Update documentation for the new ProcessMode
Aaron Franke
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Implement pause-aware picking
Pedro J. Estébanez
2021-01-24
Shadow map rendering optimization
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-30
Refactor pixel snapping.
reduz
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
2020-08-03
Fix _input being mistakenly called twice on script
George Marques
2020-07-27
Fix input after removing multilevel calls
George Marques
2020-07-24
Remove multilevel calls
George Marques
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-05-25
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
Timo Schwarzer
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-08
Turn the anisotropic filtering setting into an enum
Hugo Locurcio
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
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