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path: root/scene/main/scene_tree.cpp
AgeCommit message (Expand)Author
2021-04-22Call randomize() automaticallyTomasz Chabora
2021-03-20Add Root Null CheckNathan Franke
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
2021-02-22Add preview Sun and Environmentreduz
2021-02-20Draw an outline for 2D debug collision shapesHugo Locurcio
2021-02-19Update documentation for the new ProcessModeAaron Franke
2021-02-18Refactor Process Modereduz
2021-02-18Reorganize Project Settingsreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Implement pause-aware pickingPedro J. Estébanez
2021-01-24Shadow map rendering optimizationreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-21Merge pull request #44300 from KoBeWi/🧹🧹Rémi Verschelde
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-11-28Merge pull request #41100 from bruvzg/ctl_text_server_interfaceRémi Verschelde
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-30Refactor pixel snapping.reduz
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-08-03Fix _input being mistakenly called twice on scriptGeorge Marques
2020-07-27Fix input after removing multilevel callsGeorge Marques
2020-07-24Remove multilevel callsGeorge Marques
2020-07-01Fix doubleclick on tree item, restore input focus on previous windows.Juan Linietsky
2020-06-30Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky
2020-05-25Add static_assert checks where code assumes VARIANT_ARG_MAX == 5Timo Schwarzer
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-08Turn the anisotropic filtering setting into an enumHugo Locurcio
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-04-17Update many docs with recent rendering changesclayjohn
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky