Age | Commit message (Expand) | Author |
2022-01-09 | Fix Tween pause behavior | kobewi |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-10-08 | Delete objects enqueued for deletion during SceneTree destruction | kleonc |
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio |
2021-09-17 | Merge pull request #49819 from nekomatata/fix-process-mode-inherit | Rémi Verschelde |
2021-09-14 | Merge pull request #51237 from KoBeWi/tween_fix() | Rémi Verschelde |
2021-09-13 | Merge pull request #49063 from Calinou/remove-16x-msaa | Rémi Verschelde |
2021-09-06 | Fix process mode update when mode owner is set to Inherit | PouleyKetchoupp |
2021-08-31 | Add Listener2D | kobewi |
2021-08-25 | Remove 16× MSAA support due to driver bugs and low performance | Hugo Locurcio |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-22 | Revert "Add Node processing and physics processing cumulative (as opposed to ... | Juan Linietsky |
2021-08-17 | Add Node processing and physics processing cumulative (as opposed to delta) t... | Mohammad Khashashneh |
2021-08-13 | Disable Node3D when compiling without 3D and fix disable_3d option | Aaron Franke |
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio |
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke |
2021-08-06 | Various fixes to Tween code | kobewi |
2021-07-26 | Merge pull request #50899 from akien-mga/refref | Rémi Verschelde |
2021-07-26 | Use Ref<T> references as iterators where relevant | Rémi Verschelde |
2021-07-26 | Use doubles for time everywhere in Timer/SceneTree | Aaron Franke |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Show tooltips even when paused or time_scale is 0 | kobewi |
2021-07-20 | Merge pull request #50655 from JFonS/sname_opt | Rémi Verschelde |
2021-07-20 | Editor StringName and Viewport optimizations | Joan Fons |
2021-07-20 | Merge pull request #50206 from groud/undoredo_increase_args_count | Rémi Verschelde |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-12 | [Net] Remove most multiplayer hooks from SceneTree. | Fabio Alessandrelli |
2021-07-06 | Increase the number of arguments accepted by UndoRedo methods | Gilles Roudière |
2021-06-29 | Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of | Rémi Verschelde |
2021-06-21 | Rename `is_a_parent_of()` to `is_ancestor_of()` | Lightning_A |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-20 | Merge pull request #41794 from KoBeWi/shiny_new_tweens | Rémi Verschelde |
2021-06-19 | Complete rewrite of Tweens | Tomasz Chabora |
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-22 | Call randomize() automatically | Tomasz Chabora |
2021-03-20 | Add Root Null Check | Nathan Franke |
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>... | Emmanuel Leblond |
2021-02-25 | Fix Godot returned status code on unexpected error | Emmanuel Leblond |
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp |
2021-02-22 | Add preview Sun and Environment | reduz |
2021-02-20 | Draw an outline for 2D debug collision shapes | Hugo Locurcio |
2021-02-19 | Update documentation for the new ProcessMode | Aaron Franke |