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path: root/scene/main/scene_tree.cpp
AgeCommit message (Expand)Author
2020-01-03Add a shorthand for setting the exit code using `SceneTree::quit()`Hugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-11-16Rename External MSAA to AndroidVR MSAAHolger Dammertz
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-10-23Implement game camera overrideErik
2019-10-19Fixed leak on exit when using yield with SceneTreeTimerPouleyKetchoupp
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-01Merge pull request #30919 from nekomatata/timer-update-transform-fixRémi Verschelde
2019-09-19Add new events and accompanying logic to notify when the app is paused and re...fhuya
2019-09-05Merge pull request #31870 from JFonS/add_network_profilerFabio Alessandrelli
2019-09-05Add network profilerjfons
2019-09-02Add autocomplete support for change_scene()Tomasz Chabora
2019-08-26[macOS] Add methods to modify global and dock menus. Add ability to open mult...bruvzg
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-05Remove Editor dependency from SceneTreemerumelu
2019-07-29Update transforms after timers update to make sure changes are made before re...PouleyKetchoupp
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-19Merge pull request #23270 from silvanocerza/remote_scene_tree_filterRémi Verschelde
2019-07-10Use reference to constant in functionsqarmin
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-05-27Implemented remote scene tree filteringSilvano Cerza
2019-05-24Fixed scene tree update after changing node name in tool scriptPouleyKetchoupp
2019-04-30Merge pull request #27869 from jean-dao/scenetree_call_groupRémi Verschelde
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-04-09Fix: use function in SceneTree::call_groupJean Dao
2019-04-04Clean up notifications and merge Node and MainLoop ones for clarity, closes #...Juan Linietsky
2019-01-31Fix a font oversampling warning being printed when it shouldn'tHugo Locurcio
2019-01-26Warn of invalid pointer when converting object to RID, closes #19023Juan Linietsky
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-23Changes IME input to use notification instead of callback, exposes IME method...bruvzg
2018-11-15-Send mouse motion events again to CollisionObjects (Area/Body) if they move,...Juan Linietsky
2018-11-13Add a limit of previously known last element to timer timeout traversal in Sc...Juan Linietsky
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-22Fixed duplicating nodes not attaching script in-game with Sync Scene Changes ...DualMatrix
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-07Ensure that tree_exited signal really happens after tree exited, fixes #19641Juan Linietsky
2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-29Ensure process notification is received only if really enabled, fixes #7894Juan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Merge pull request #19888 from AndreaCatania/pryJuan Linietsky
2018-07-23Implemented proceses priorityAndrea Catania
2018-07-03-Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI projectJuan Linietsky
2018-07-02Add a new notification to detect crashes on native scriptsMarcelo Fernandez
2018-06-03Add option to disable automatic multiplayer pollFabio Alessandrelli