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path: root/scene/main/scene_tree.cpp
AgeCommit message (Expand)Author
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-05-27Implemented remote scene tree filteringSilvano Cerza
2019-05-24Fixed scene tree update after changing node name in tool scriptPouleyKetchoupp
2019-04-30Merge pull request #27869 from jean-dao/scenetree_call_groupRémi Verschelde
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-04-09Fix: use function in SceneTree::call_groupJean Dao
2019-04-04Clean up notifications and merge Node and MainLoop ones for clarity, closes #...Juan Linietsky
2019-01-31Fix a font oversampling warning being printed when it shouldn'tHugo Locurcio
2019-01-26Warn of invalid pointer when converting object to RID, closes #19023Juan Linietsky
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-23Changes IME input to use notification instead of callback, exposes IME method...bruvzg
2018-11-15-Send mouse motion events again to CollisionObjects (Area/Body) if they move,...Juan Linietsky
2018-11-13Add a limit of previously known last element to timer timeout traversal in Sc...Juan Linietsky
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-22Fixed duplicating nodes not attaching script in-game with Sync Scene Changes ...DualMatrix
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-07Ensure that tree_exited signal really happens after tree exited, fixes #19641Juan Linietsky
2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-29Ensure process notification is received only if really enabled, fixes #7894Juan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Merge pull request #19888 from AndreaCatania/pryJuan Linietsky
2018-07-23Implemented proceses priorityAndrea Catania
2018-07-03-Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI projectJuan Linietsky
2018-07-02Add a new notification to detect crashes on native scriptsMarcelo Fernandez
2018-06-03Add option to disable automatic multiplayer pollFabio Alessandrelli
2018-05-08Rename multiplayer_api to just multiplayer.Fabio Alessandrelli
2018-05-03Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde
2018-04-30Implement universal translation of touch to mousePedro J. Estébanez
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-04-08Merge pull request #17227 from Faless/multiplayer_apiJuan Linietsky
2018-03-19Fix oversampled font artifacts after resizeRuslan Mustakov
2018-03-03Use MultiplayerAPI class for high level networkingFabio Alessandrelli
2018-03-03FIX Windows enter/exit mouse notificationsRanoller
2018-02-21Fix typos with codespellluz.paz
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-06Fix typo in new stringsPoommetee Ketson
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #15192 from volzhs/expose-quit-on-go-backRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-30Bind SceneTree::set_quit_on_go_back() to gdscriptvolzhs
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-20Fixed wrong Project Settings direction on an error message.Michael Alexsander Silva Dias
2017-12-19Make dynamic font oversampling fully dynamic.Juan Linietsky
2017-12-19Added font oversampling supportJuan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde