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path: root/scene/main/scene_tree.cpp
AgeCommit message (Expand)Author
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-01Add an underscore to internal group names as per engine policyHugo Locurcio
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
2022-06-20Add Path2D/3D debug optionssmix8
2022-06-19Add explicit deferred flagsmarkdibarry
2022-06-12Mark some common project settings as basicHugo Locurcio
2022-06-07Initial TAA implementationjfons
2022-05-20Merge pull request #61026 from timothyqiu/quit-propRémi Verschelde
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-14Make auto_accept_quit and quit_on_go_back propertiesHaoyu Qiu
2022-05-12Add a new HashMap implementationreduz
2022-05-05Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio
2022-04-29Small improvements to get_first_node_in_group()kobewi
2022-04-27Merge pull request #60331 from KoBeWi/tween_static()Rémi Verschelde
2022-04-26[Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli
2022-04-17Make Tween.interpolate_value() statickobewi
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
2022-03-10Revert "Update mouse cursor shape after changes"Markus Sauermann
2022-03-09Remove VARIANT_ARG* macrosreduz
2022-03-09Update mouse cursor shape after changesMarkus Sauermann
2022-03-05Various code and documentation improvementskobewi
2022-02-28Remove files_dropped signal from SceneTreeIgor Kordiukiewicz
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-05[Net] Move RPC, Node cache out of MultiplayerAPI.Fabio Alessandrelli
2022-02-04[Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-21Fix main window title translation.bruvzg
2022-01-09Fix Tween pause behaviorkobewi
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-10-08Delete objects enqueued for deletion during SceneTree destructionkleonc
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-17Merge pull request #49819 from nekomatata/fix-process-mode-inheritRémi Verschelde
2021-09-14Merge pull request #51237 from KoBeWi/tween_fix()Rémi Verschelde
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
2021-09-06Fix process mode update when mode owner is set to InheritPouleyKetchoupp
2021-08-31Add Listener2Dkobewi
2021-08-25Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22Revert "Add Node processing and physics processing cumulative (as opposed to ...Juan Linietsky
2021-08-17Add Node processing and physics processing cumulative (as opposed to delta) t...Mohammad Khashashneh
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke