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path: root/scene/main/scene_tree.cpp
AgeCommit message (Expand)Author
2022-10-27Fix calling `_call_shortcut_input` on a node that has been removedRindbee
2022-10-13Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ...Eric M
2022-10-09Add a project setting to make the root viewport transparentHugo Locurcio
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-28Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2Rémi Verschelde
2022-09-26Change time parameters and variables to double typeDave Palais
2022-09-18Update mouse cursor shape after changesMarkus Sauermann
2022-09-08Merge pull request #63596 from Jayman2000/issue-27640Rémi Verschelde
2022-09-07Rename change_scene() and change_scene_to()Jason Yundt
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
2022-09-03Some improvements to the SceneTreeTimerXwdit
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-01Add an underscore to internal group names as per engine policyHugo Locurcio
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
2022-06-20Add Path2D/3D debug optionssmix8
2022-06-19Add explicit deferred flagsmarkdibarry
2022-06-12Mark some common project settings as basicHugo Locurcio
2022-06-07Initial TAA implementationjfons
2022-05-20Merge pull request #61026 from timothyqiu/quit-propRémi Verschelde
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-14Make auto_accept_quit and quit_on_go_back propertiesHaoyu Qiu
2022-05-12Add a new HashMap implementationreduz
2022-05-05Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio
2022-04-29Small improvements to get_first_node_in_group()kobewi
2022-04-27Merge pull request #60331 from KoBeWi/tween_static()Rémi Verschelde
2022-04-26[Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli
2022-04-17Make Tween.interpolate_value() statickobewi
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
2022-03-10Revert "Update mouse cursor shape after changes"Markus Sauermann
2022-03-09Remove VARIANT_ARG* macrosreduz
2022-03-09Update mouse cursor shape after changesMarkus Sauermann
2022-03-05Various code and documentation improvementskobewi
2022-02-28Remove files_dropped signal from SceneTreeIgor Kordiukiewicz
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-05[Net] Move RPC, Node cache out of MultiplayerAPI.Fabio Alessandrelli
2022-02-04[Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-21Fix main window title translation.bruvzg
2022-01-09Fix Tween pause behaviorkobewi