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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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scene_tree.cpp
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Author
2017-12-19
Added font oversampling support
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-04
Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
Juan Linietsky
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-25
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-10-20
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Rémi Verschelde
2017-10-20
Fix window display shrink can't set to float numbers
geequlim
2017-10-19
Added a node_added signal to the SceneTree
Nathan Warden
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-25
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_...
Rémi Verschelde
2017-09-25
Merge pull request #11552 from Tetane/master
Poommetee Ketson
2017-09-24
Add a missing constant binding in SceenTree
Tetane
2017-09-24
Fixed caret blink and speed resetting in scenes, issue 10764
Paulb23
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-31
Do not error flood if removing default environment. Closes #9945
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Merge pull request #10579 from quinnyo/rpc-sender-id
Rémi Verschelde
2017-08-26
Add two missing Null checks
Hein-Pieter van Braam
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
add SceneTree method to get ID of rpc calling peer
Quinn Schwab
2017-08-22
Add missing NULL check for the new show_about() call
Marcelo Fernandez
2017-08-22
Fix build after merge of #10254
Rémi Verschelde
2017-08-22
Merge pull request #10254 from marcelofg55/master
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-18
Small fix that makes overal UI (including dragging spliiters) much, much faster.
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-17
Added notification const NOTIFICATION_WM_ABOUT
Marcelo Fernandez
2017-08-15
Fix debug materials, closes #8607
Juan Linietsky
2017-08-11
Merge pull request #10198 from jjay/f/stretch_aspect_expand
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-09
Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-07
-Fixed BoneAttachment delay, closes #3966
Juan Linietsky
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-24
Merge pull request #9764 from Noshyaar/pr-fix2
Rémi Verschelde
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky