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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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scene_tree.cpp
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Author
2017-08-22
Merge pull request #10254 from marcelofg55/master
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-18
Small fix that makes overal UI (including dragging spliiters) much, much faster.
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-17
Added notification const NOTIFICATION_WM_ABOUT
Marcelo Fernandez
2017-08-15
Fix debug materials, closes #8607
Juan Linietsky
2017-08-11
Merge pull request #10198 from jjay/f/stretch_aspect_expand
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-09
Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-07
-Fixed BoneAttachment delay, closes #3966
Juan Linietsky
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-24
Merge pull request #9764 from Noshyaar/pr-fix2
Rémi Verschelde
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
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