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path: root/scene/main/scene_tree.cpp
AgeCommit message (Expand)Author
2017-12-04Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.Juan Linietsky
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-10-20Merge pull request #12224 from NathanWarden/scene_tree_added_signalRémi Verschelde
2017-10-20Fix window display shrink can't set to float numbersgeequlim
2017-10-19Added a node_added signal to the SceneTreeNathan Warden
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-25Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_...Rémi Verschelde
2017-09-25Merge pull request #11552 from Tetane/masterPoommetee Ketson
2017-09-24Add a missing constant binding in SceenTreeTetane
2017-09-24Fixed caret blink and speed resetting in scenes, issue 10764Paulb23
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-01Fix files headerPoommetee Ketson
2017-08-31Do not error flood if removing default environment. Closes #9945Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Merge pull request #10579 from quinnyo/rpc-sender-idRémi Verschelde
2017-08-26Add two missing Null checksHein-Pieter van Braam
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-23add SceneTree method to get ID of rpc calling peerQuinn Schwab
2017-08-22Add missing NULL check for the new show_about() callMarcelo Fernandez
2017-08-22Fix build after merge of #10254Rémi Verschelde
2017-08-22Merge pull request #10254 from marcelofg55/masterRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-18Small fix that makes overal UI (including dragging spliiters) much, much faster.Juan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-17Added notification const NOTIFICATION_WM_ABOUTMarcelo Fernandez
2017-08-15Fix debug materials, closes #8607Juan Linietsky
2017-08-11Merge pull request #10198 from jjay/f/stretch_aspect_expandRémi Verschelde
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09Add expand stretch/ascpect - no more black barsYakov Borevich
2017-08-07-Fixed BoneAttachment delay, closes #3966Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-24Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky