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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene_tree.cpp
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Author
2019-01-26
Rewrite how font oversampling is updated more carefully, fixes #24338
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-23
Changes IME input to use notification instead of callback, exposes IME method...
bruvzg
2018-11-15
-Send mouse motion events again to CollisionObjects (Area/Body) if they move,...
Juan Linietsky
2018-11-13
Add a limit of previously known last element to timer timeout traversal in Sc...
Juan Linietsky
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-22
Fixed duplicating nodes not attaching script in-game with Sync Scene Changes ...
DualMatrix
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-07
Ensure that tree_exited signal really happens after tree exited, fixes #19641
Juan Linietsky
2018-09-01
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-29
Ensure process notification is received only if really enabled, fixes #7894
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Merge pull request #19888 from AndreaCatania/pry
Juan Linietsky
2018-07-23
Implemented proceses priority
Andrea Catania
2018-07-03
-Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
Juan Linietsky
2018-07-02
Add a new notification to detect crashes on native scripts
Marcelo Fernandez
2018-06-03
Add option to disable automatic multiplayer poll
Fabio Alessandrelli
2018-05-08
Rename multiplayer_api to just multiplayer.
Fabio Alessandrelli
2018-05-03
Merge pull request #18514 from neikeq/api-hash-fixes
Rémi Verschelde
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-04-29
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-04-08
Merge pull request #17227 from Faless/multiplayer_api
Juan Linietsky
2018-03-19
Fix oversampled font artifacts after resize
Ruslan Mustakov
2018-03-03
Use MultiplayerAPI class for high level networking
Fabio Alessandrelli
2018-03-03
FIX Windows enter/exit mouse notifications
Ranoller
2018-02-21
Fix typos with codespell
luz.paz
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-06
Fix typo in new strings
Poommetee Ketson
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15192 from volzhs/expose-quit-on-go-back
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-30
Bind SceneTree::set_quit_on_go_back() to gdscript
volzhs
2017-12-26
Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-12-20
Fixed wrong Project Settings direction on an error message.
Michael Alexsander Silva Dias
2017-12-19
Make dynamic font oversampling fully dynamic.
Juan Linietsky
2017-12-19
Added font oversampling support
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-04
Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
Juan Linietsky
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-25
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-10-20
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Rémi Verschelde
2017-10-20
Fix window display shrink can't set to float numbers
geequlim
2017-10-19
Added a node_added signal to the SceneTree
Nathan Warden
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-25
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_...
Rémi Verschelde
2017-09-25
Merge pull request #11552 from Tetane/master
Poommetee Ketson
2017-09-24
Add a missing constant binding in SceenTree
Tetane
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