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path: root/scene/main/scene_tree.cpp
AgeCommit message (Expand)Author
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
2021-08-31Add Listener2Dkobewi
2021-08-25Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22Revert "Add Node processing and physics processing cumulative (as opposed to ...Juan Linietsky
2021-08-17Add Node processing and physics processing cumulative (as opposed to delta) t...Mohammad Khashashneh
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-08-12Use the Unicode multiplication symbol where relevantHugo Locurcio
2021-08-10Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke
2021-07-26Merge pull request #50899 from akien-mga/refrefRémi Verschelde
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-26Use doubles for time everywhere in Timer/SceneTreeAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Show tooltips even when paused or time_scale is 0kobewi
2021-07-20Merge pull request #50655 from JFonS/sname_optRémi Verschelde
2021-07-20Editor StringName and Viewport optimizationsJoan Fons
2021-07-20Merge pull request #50206 from groud/undoredo_increase_args_countRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-12[Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli
2021-07-06Increase the number of arguments accepted by UndoRedo methodsGilles Roudière
2021-06-29Merge pull request #49719 from LightningAA/rename-node-is-ancestor-ofRémi Verschelde
2021-06-21Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #41794 from KoBeWi/shiny_new_tweensRémi Verschelde
2021-06-19Complete rewrite of TweensTomasz Chabora
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-05-20Fix typos with codespellRémi Verschelde
2021-04-23Implement occlusion cullingjfons
2021-04-22Call randomize() automaticallyTomasz Chabora
2021-03-20Add Root Null CheckNathan Franke
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
2021-02-22Add preview Sun and Environmentreduz
2021-02-20Draw an outline for 2D debug collision shapesHugo Locurcio
2021-02-19Update documentation for the new ProcessModeAaron Franke
2021-02-18Refactor Process Modereduz
2021-02-18Reorganize Project Settingsreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Implement pause-aware pickingPedro J. Estébanez
2021-01-24Shadow map rendering optimizationreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-21Merge pull request #44300 from KoBeWi/🧹🧹Rémi Verschelde
2020-12-18Implement automatic LOD (Level of Detail)reduz