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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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scene_tree.cpp
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Author
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-08
Delete objects enqueued for deletion during SceneTree destruction
kleonc
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-17
Merge pull request #49819 from nekomatata/fix-process-mode-inherit
Rémi Verschelde
2021-09-14
Merge pull request #51237 from KoBeWi/tween_fix()
Rémi Verschelde
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-06
Fix process mode update when mode owner is set to Inherit
PouleyKetchoupp
2021-08-31
Add Listener2D
kobewi
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Revert "Add Node processing and physics processing cumulative (as opposed to ...
Juan Linietsky
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-08-12
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-06
Various fixes to Tween code
kobewi
2021-07-26
Merge pull request #50899 from akien-mga/refref
Rémi Verschelde
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Show tooltips even when paused or time_scale is 0
kobewi
2021-07-20
Merge pull request #50655 from JFonS/sname_opt
Rémi Verschelde
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-12
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #41794 from KoBeWi/shiny_new_tweens
Rémi Verschelde
2021-06-19
Complete rewrite of Tweens
Tomasz Chabora
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-04-23
Implement occlusion culling
jfons
2021-04-22
Call randomize() automatically
Tomasz Chabora
2021-03-20
Add Root Null Check
Nathan Franke
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-22
Add preview Sun and Environment
reduz
2021-02-20
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-19
Update documentation for the new ProcessMode
Aaron Franke
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Implement pause-aware picking
Pedro J. Estébanez
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