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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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texture_progress_bar.cpp
Age
Commit message (
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Author
2023-04-07
TextureProgressBar Update upon texture changes
kleonc
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-17
Support AtlasTexture in radial modes of TextureProgressBar
arkology
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-23
Add some codes, returnes directly if the value is not changed.
风青山
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-21
Fix "Stretch Margin" group in TextureProgressBar
FireForge
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-11-28
progress_offset now added to reference cross draw function
Red Headphone
2021-11-01
Fix nine patch of circular TextureProgressBar
floppyhammer
2021-10-14
Fix bilinear TextureProgressBar with nine patch enabled
floppyhammer
2021-09-25
Construct values only when necessary.
Anilforextra
2021-09-01
Add offset for TextureProgress progress texture
kobewi
2021-06-21
Improve nine patch behavior of TextureProgressBar
floppyhammer
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio