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path: root/scene/gui/texture_progress.cpp
AgeCommit message (Expand)Author
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-30Make TextureProgress's nine_patch_stretch property to enable stretching for r...Relintai
2019-02-19Truncate first segment in TextureProgress 9slicesVixelz
2019-02-16Fixed radial progress with center offset by taking distance to edge into acco...PouleyKetchoupp
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-04Fix more "may be used initialized" warnings from GCC 7Rémi Verschelde
2018-10-04fix enum cast warnings on clangkarroffel
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-12Merge pull request #21654 from Calinou/textureprogress-transparent-tintRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-01Allow transparent colors in TextureProgress tint propertiesHugo Locurcio
2018-08-18Fix AtlasTexture with NinePatchRect and TextureProgresspesets
2018-05-12Add support for bilinear bars in TextureProgressHugo Locurcio
2018-04-01add tint for under, progress and over and tint groupbosak
2018-03-21add tint property to TextureProgress changes progress colorbosak
2018-03-10Implement line clipping for `TextureProgress` to avoid bad rendering due to i...robfram
2018-02-21Fix typos with codespellluz.paz
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-22Add stretching to `TextureProgress`Evgeny Zuev
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-23Add object type hint for docsPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-07Explicitly initialize TextureProgress's initial angle value.MarianoGNU
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-19Clamp filling angle instead of normalizeMarianoGNU
2015-10-19add missing default valueMarianoGNU
2015-10-18Add fill_degrees to limitate radial fillingMarianoGNU
2015-10-17Add fill modes. Clockwise, Counter-CW and center-offsetMarianoGNU
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky