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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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texture_progress.cpp
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Author
2017-08-22
Add stretching to `TextureProgress`
Evgeny Zuev
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-07
Explicitly initialize TextureProgress's initial angle value.
MarianoGNU
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-19
Clamp filling angle instead of normalize
MarianoGNU
2015-10-19
add missing default value
MarianoGNU
2015-10-18
Add fill_degrees to limitate radial filling
MarianoGNU
2015-10-17
Add fill modes. Clockwise, Counter-CW and center-offset
MarianoGNU
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky