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path: root/scene/gui/texture_progress.cpp
AgeCommit message (Expand)Author
2017-08-22Add stretching to `TextureProgress`Evgeny Zuev
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-23Add object type hint for docsPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-07Explicitly initialize TextureProgress's initial angle value.MarianoGNU
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-19Clamp filling angle instead of normalizeMarianoGNU
2015-10-19add missing default valueMarianoGNU
2015-10-18Add fill_degrees to limitate radial fillingMarianoGNU
2015-10-17Add fill modes. Clockwise, Counter-CW and center-offsetMarianoGNU
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky