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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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spin_box.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-11
Add apply method to SpinBox
Jóhannes Gunnar Þorsteinsson
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Update minimum size of SpinBox on theme change
Tomasz Chabora
2019-10-21
Fixes spinbox not releasing focus on value change
Emmanuel Barroga
2019-08-30
Ignore the prefix and suffix in the SpinBox expression
Hugo Locurcio
2019-08-29
Calculate the SpinBox value using the Expression class
Hugo Locurcio
2019-08-12
Fix Right-Click Menu Deselecting Edits Content
Emmanuel Barroga
2019-07-23
Inspector: Make default float step configurable
Rémi Verschelde
2019-07-10
Use reference to constant in functions
qarmin
2019-05-21
Pass mouse events to SpinBox from its LineEdit
Tomasz Chabora
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-10
Fixed issue #11893 (SpinBox Capturing mouse)
Rodolphe Suescun
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-02
Merge pull request #21395 from mrcdk/spin_box_expose_align
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Expose the align property of the SpinBox's LineEdit control
MrCdK
2018-02-05
SpinBoxes calculate correctly their width before first redraw.
Ovnuniarchos
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Fix spinboxes bad look
Gilles Roudiere
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-14
Spinbox: don't ignore double clicks.
Andreas Haas
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
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