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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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spin_box.cpp
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Commit message (
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Author
2023-01-14
Add a property hint for SpinBox's `custom_arrow_step` property
Hugo Locurcio
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-17
Add `Control::localize_numeral_system` property to toggle automatic numeral s...
bruvzg
2022-10-29
Allow selecting SpinBox & LineEdit text when focus enters
Haoyu Qiu
2022-09-01
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-26
Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse
Rémi Verschelde
2022-08-26
Merge pull request #64529 from KoBeWi/suffix_begone
Rémi Verschelde
2022-08-25
Fix warp_mouse for transient windows, smoother mouse positioning when releasi...
MathieuRoux
2022-08-23
Add some codes, returnes directly if the value is not changed.
风青山
2022-08-17
Hide prefix/suffix on SpinBox focus
kobewi
2022-08-04
Independent spinbox arrow step precision
Jóhannes Gunnar Þorsteinsson
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-15
Consistently use double in Slider and SpinBox
Aaron Franke
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-09-21
Added option for spinbox to update it's value on line edit 'text_changed' rat...
Eric M
2021-08-28
Add support for internal nodes
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Create many types of popups on demand
reduz
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-06
Release mouse when SpinBox leaves scene tree
kobewi
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-26
Fix unintended SpinBox mouse capture
Volka
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-08-14
Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-input
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-26
Fixed bug where spinbox would not update to it's actual value after non-numer...
Eric M
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
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