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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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root
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scene
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gui
/
spin_box.cpp
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Commit message (
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Author
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
RĂ©mi Verschelde
2016-11-25
Prevent Spinbox value update while not focused or disabled
volzhs
2016-11-05
Fix updating value of SpinBox with prefix
volzhs
2016-07-26
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-01-21
Fix wrong local mouse pos when holding spinbox and improve behaviour
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-10
Spinbox: increase/decrease with mouse held
neikeq
2015-08-30
-fix compile issue (pow)
Juan Linietsky
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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