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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
gui
/
shortcut.cpp
Age
Commit message (
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Author
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-18
Minor tweaks/fixes for the Command Palette
Michael Alexsander
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-05-19
Fix InputMap.action_erase_event() failing to erase events correctly.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde