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godot-fmod
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Godot with FMOD integration
RayHammer
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rich_text_effect.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-02
[RichTextEffect] Restore missing `relative_index` property.
bruvzg
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-21
Add flag to connected grapheme. Apply RTL displacement FX only to the whole c...
bruvzg
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
[Complex Text Layouts] Refactor RichTextLabel.
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-12
CharFXTransform: Drop unnecessary get_value_or()
Rémi Verschelde
2019-09-27
doc: Sync classref with current source
Rémi Verschelde
2019-09-26
Implement #32347 - RichTextLabel's Item and Item* structs should not inherit ...
Relintai
2019-09-04
Bug Fix 31973 Type Hint Error
Eoin O'Neill
2019-09-03
Update RichTextLabel to support real time effects and custom BBCodes.
Eoin O'Neill