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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
/
gui
/
popup_menu.h
Age
Commit message (
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-09
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-23
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
2016-10-30
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-10-01
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_ite...
J08nY
2016-09-17
Click the inspected objet name to see all subresources.
Juan Linietsky
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-04-06
Fix PopupMenu and MenuButton not activating items with shortcut inside submenus
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
make popup emit index when id is not defined
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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