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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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popup_menu.h
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Author
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-27
Added optional id parameter to `PopupMenu::add_separator`
Yuri Roubinsky
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-08
Added hysteresis for popup sub-menus
Eric M
2020-09-18
Fix popup menu item selected when opening the menu
PouleyKetchoupp
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-01
PopupMenu rework and enhancements
EricEzaM
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-06
PopupMenu.get_current_index() bound to ClassDB
nobuyuki_nyuu
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-08
PopupMenu: Reorder add_* methods in more natural order
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-05-31
Improvements to incremental search
Tomasz Chabora
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-26
context menu improvements
Ian
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-07-09
Add ability to set submenu's popup delay time on mouse hovering
Andrii Doroshenko (Xrayez)
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-04-09
Add support for radio-looking items with icon
Pedro J. Estébanez
2018-04-07
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Juan Linietsky
2018-04-07
Improve popup menus usability
Pedro J. Estébanez
2018-03-27
Add radio-button-looking entries to PopupMenu
Pedro J. Estébanez
2018-01-06
Allow popup menu scrolling without mouse wheel
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Change statable to multistate, remove extra separator
Poommetee Ketson
2017-12-10
Implemented skeleton visibility
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-14
Fix uncheckable checkboxes in RMB menu. closes #9625
Jakub Grzesik
2017-06-20
Merge pull request #8407 from Jylhis/popup_item_select_hide
Thomas Herzog
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-14
Update PopupMenu hiding
Jylhis
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-09
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-23
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
2016-10-30
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
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