index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
link_button.cpp
Age
Commit message (
Expand
)
Author
2020-04-29
Use underline position and thickness value in font file
volzhs
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-06
fix hovering on toggled texture buttons
Samuel P
2018-09-29
Fix warning about functions defined but not used [-Wunused-function]
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-28
Add "Never" underline mode to LinkButton
rdb
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-23
GUI Focus mode improvements
Zher Huei Lee
2016-03-04
-Work on addon editor plugin (disabled by default)
Juan Linietsky