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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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debugger
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scene_debugger.h
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-05
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
Rémi Verschelde
2022-11-14
[MP] Move engine and editor profilers to a plugin.
Fabio Alessandrelli
2022-10-20
Add buttons in Remote Scene Tree
Micky
2022-09-17
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
Micky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-06
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli