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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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audio
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audio_stream_player.h
Age
Commit message (
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Author
2023-01-28
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-07
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-02-18
Initialize fadeout to false in AudioStreamPlayer
Ellen Poe
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-20
Style: Fix issues with clang-format 8.0
Rémi Verschelde
2019-04-27
Removed function to compute time, should not be that useful in practice.
Juan Linietsky
2019-04-27
Added functions to further improve music timing
Juan Linietsky
2019-04-27
Properly deal with clicking on audio stream change or stop (AudioStreamPlayer...
Juan Linietsky
2019-04-27
Revert "Fix AudioStreams::stop possibly causing a small noise"
Juan Linietsky
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-02-17
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde