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path: root/scene/animation/skeleton_ik.h
AgeCommit message (Expand)Author
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-09Use a new approach to fix bone pose override not being reset when IK animatio...Eric Rybicki
2020-01-23Fix bone pose override not being reset when IK animation is stoppedEric Rybicki
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-26Some code changed with Clang-Tidyqarmin
2019-05-19Fix typos with codespellRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-20Added possibility to override or add target basis to tip boneAndrea Catania
2018-08-26Fixed task creation with void chain in SkeletonIKAndrea Catania
2018-08-19Fix compiling SkeletonIK with disable_3dRémi Verschelde
2018-08-04Implemented IKAndreaCatania