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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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animation
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skeleton_ik.h
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Author
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-09
Use a new approach to fix bone pose override not being reset when IK animatio...
Eric Rybicki
2020-01-23
Fix bone pose override not being reset when IK animation is stopped
Eric Rybicki
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-20
Added possibility to override or add target basis to tip bone
Andrea Catania
2018-08-26
Fixed task creation with void chain in SkeletonIK
Andrea Catania
2018-08-19
Fix compiling SkeletonIK with disable_3d
Rémi Verschelde
2018-08-04
Implemented IK
AndreaCatania