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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
/
animation
/
root_motion_view.cpp
Age
Commit message (
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Author
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-18
Refactor Process Mode
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-06-30
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-26
-Add root motion support in AnimationTree.
Juan Linietsky