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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_blend_tree.h
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-08-26
Fix AnimationBlendTree reset on resource loading
PouleyKetchoupp
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-02-11
Improve resource load cache
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-25
Implement missing autorestart in oneshot node, closes #22238
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
Proper time tracking in AnimationNodeAnimation, closes #22887
Juan Linietsky
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-23
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-21
Animation Blend Spaces
Juan Linietsky
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky