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godot-fmod
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Godot with FMOD integration
RayHammer
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animation_blend_tree.h
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Author
2023-02-01
Make restart in NodeStateMachine / NodeTransition optional
Silc Renew
2023-01-31
Allow the Reset option of NodeTransition to be set for each Input
Silc Renew
2023-01-30
Remove the max input limit & cleanup AnimationNodeTransition API
Silc Renew
2023-01-19
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-08-22
Merge pull request #63802 from TokageItLab/curve-transition
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
added Curve in animation node transition for better control over cros…
Silc Renew
2022-07-16
refactor sync in AnimationTree
Silc Renew
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-08-26
Fix AnimationBlendTree reset on resource loading
PouleyKetchoupp
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-02-11
Improve resource load cache
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-25
Implement missing autorestart in oneshot node, closes #22238
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
Proper time tracking in AnimationNodeAnimation, closes #22887
Juan Linietsky
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-23
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-21
Animation Blend Spaces
Juan Linietsky
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky