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path: root/scene/animation/animation_blend_tree.h
AgeCommit message (Expand)Author
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-08-26Fix AnimationBlendTree reset on resource loadingPouleyKetchoupp
2021-08-09Use doubles for time in animation codeAaron Franke
2021-02-11Improve resource load cachereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-01-25Implement missing autorestart in oneshot node, closes #22238Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08Proper time tracking in AnimationNodeAnimation, closes #22887Juan Linietsky
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-23-Fix blend tree rename, closes #20210Juan Linietsky
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-06-25renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky
2018-06-21Animation Blend SpacesJuan Linietsky
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky