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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_blend_space_2d.h
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Author
2023-02-05
Fix NodeTransition initialization and AnimationNode remapping method
Silc Renew
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-16
refactor sync in AnimationTree
Silc Renew
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-10
Fixes to auto triangle editing in BlendSpace2D
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-21
Add Discrete and Carry blend modes for BlendSpace2D, allows to fix #20135
Juan Linietsky
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-21
Style: Fix issues that went past CI
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
added BlendSpace1D editor plugin
Thomas Herzog