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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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xr_nodes.h
Age
Commit message (
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Author
2023-01-23
Rename getters and signals on XR nodes to be consistant with input types
Bastiaan Olij
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-05
Fix recurrense issue with setting current origin node
Bastiaan Olij
2022-10-13
Add current setting to XROrigin3D and fix double positioning HMD
Bastiaan Olij
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Rename XRPositionalTracker methods
Marcel Admiraal
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij