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path: root/scene/3d/sprite_3d.h
AgeCommit message (Expand)Author
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-05-05Add autocompletion for AnimatedSprite.play()Haoyu Qiu
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-30Expose Label3D and Sprite*3D material render priority properties.bruvzg
2022-04-22Implement Label3D node.bruvzg
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-01-12Merge pull request #55446 from Calinou/spritebase3d-remove-opacityRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-29Remove redundant SpriteBase3D `opacity` propertyHugo Locurcio
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-03Use real_t in 3D nodesAaron Franke
2021-06-30Deprecate ImmediateGeometryreduz
2021-05-23Change frame_coords to Vector2ikobewi
2021-04-11Use Array for node configuration warningsNathan Franke
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
2021-03-16Move SpriteFrames to its own file in the resources folderAaron Franke
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-06-13Polished 3D selectionJFonS
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-05-02Add double-sided flag to SpriteBase3D (fixes #8007)Andrea Faulds
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde