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path: root/scene/3d/sprite_3d.h
AgeCommit message (Expand)Author
2023-01-31[Sprite3D/Label3D] Expose alpha antialiasing properties.bruvzg
2023-01-30Merge pull request #71964 from bruvzg/mat_keyRémi Verschelde
2023-01-26Make AnimatedSprite's playback API consistent with AnimationPlayerSilc Renew
2023-01-24Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...bruvzg
2023-01-05Merge pull request #65609 from dalexeev/animated-spriteRémi Verschelde
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-05`AnimatedSprite{2D,3D}` improvementsDanil Alexeev
2022-09-20Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-marginsRémi Verschelde
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-18Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBas...kleonc
2022-09-13Allow negative `speed_scale` in AnimatedSprite2D & 3DMicky
2022-09-09Harmonise AnimatedSprite3D and its 2D counterpartMicky
2022-09-01Merge pull request #64157 from Mickeon/remove-mysterious-is-playingRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-09Remove AnimatedSprite3D.`is_playing()` for redundancyMicky
2022-05-05Add autocompletion for AnimatedSprite.play()Haoyu Qiu
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-30Expose Label3D and Sprite*3D material render priority properties.bruvzg
2022-04-22Implement Label3D node.bruvzg
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-01-12Merge pull request #55446 from Calinou/spritebase3d-remove-opacityRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-29Remove redundant SpriteBase3D `opacity` propertyHugo Locurcio
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-03Use real_t in 3D nodesAaron Franke
2021-06-30Deprecate ImmediateGeometryreduz
2021-05-23Change frame_coords to Vector2ikobewi
2021-04-11Use Array for node configuration warningsNathan Franke
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
2021-03-16Move SpriteFrames to its own file in the resources folderAaron Franke
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-06-13Polished 3D selectionJFonS